Vampire: The Masquerade 5th edition
Lonely City
New York, and the Camarilla cracking down on Anarchs
0: New Players
0 part 2
28/9
Alice, Thin-blood runaway
Marla, Gangrel street defender
Steven, Brujah student activist
Swan, Ravnos courier
1: Fall
28/9
At a raucous meeting of the anarchs of Brooklyn, the borough's elder Stirling confirms that Callihan, the Baron of the Bronx and liaison with the Queen of Manhattan, is dead. Nobody knows how or why, yet, but he had a long list of enemies across the city.
5/10
Investigating one of Callihan's known havens, led by one of his ghouls, now afraid for his life.
3: Suspects
12/10
Anarchs accusing Camarilla and each other. Fears of hunters. Stirling's coterie trying to keep the peace. And in it all having to keep a homeless youth group safe.
4: The Shadow Lengthens
26/10
And now one of the Camarilla, overseer of NYU, is missing as well. The Sheriff "asks" for help comparing cases.
5: Masks
2/11
And in all this, the Kindred still have things to do. Elysium at Halloween, and the Anarchs making a show of their own. Shows of confidence and defiance.
Alice blows it off to hang out with some mortals. And realises she's being followed.
6: Divisions
9/11
Alice is being followed by members of a vampire cult who want her blood for ritual purposes. She's not keen.
We also meet a coterie of agents of the Camarilla, not much older than Alice, keen to take some territory from the Anarchs when the fighting they're expecting starts.
7: Who Prospers?
23/11
Following the lead at NYU the coterie discover that Callihan was killed by an agent of a rival Camarilla city trying to start a war in New York. Who can they trust to tell?
And a young couple help Alice get away from the cult.
They're hunters.
8: Point Of No Return
30/11
The Camarilla of New York against the Camarilla of Philadelphia, and the Anarchs in the middle.
And the question of whether Alice is a sign of the End Times. And if that might be a good thing.
9: Taking A Stand
7/12
The Anarchs fight off the Camarilla invaders.
10: One For All
14/12
Alice and the hunters stop the cult.
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