Showing posts with label World Of Darkness. Show all posts
Showing posts with label World Of Darkness. Show all posts
Saturday, October 10, 2026
Thursday, October 1, 2026
Sunday, September 27, 2026
Vampire: The Masquerade - Dark Alleys
Vampire: The Masquerade. Four new players, one not new. So, modern setting. Camarilla nobodies, a mystery to solve...
Thanks to Juan Ordonez on Unsplash
1. Lineage
11/10
A city somewhere in America, maybe even a real one.
A Gangrel vagabond
A Hecata medical student
A Toreador who never lived to be a star
A Tremere researcher
A Ventrue thug
Someone that one of the older vampires cares about is missing. She would like him found, ideally without learning about the Kindred.
--
Saturday, August 29, 2026
New Bremen venues, what if
I was briefly imagining what a game chat like New Bremen would have looked like if we had players self-select into soft play and hard play characters, but stayed within the same setting. We had "unmoderated" chats where people went off and did whatever, but some of those folks might have stayed in the main community if they could soft play. I think the tag would need to be a clearly marked longterm choice, meaning no convenient ripcording out of hard play the moment something went wrong. Probably the Storytellers could have focused mostly on the hard play parts of the game if only because those required the most adjudication. Anyway, just idle thoughts about what could have been. Maybe subconsciously prompted because I ended up wearing an old Vampire T-shirt today.
Conrad Hubbard
And yes, I know some players effectively already did this by holing up in locked chat rooms.
--
RC
I feel like this would have addressed some issues.
One of the things I wonder about was also just a significant ratio of players to STs - where I wonder if there were enough people offering content to satisfy the intense demand. For some of the most popular venues - it would seem there was players present to consume content all hours of the day and no way to be able to reasonably have content ready to go for enough of them. As a consequence - for idle people who aren't against stirring the pot, they'd go off and cause a ruckus
Wednesday, August 26, 2026
Vampire: The Masquerade V6 alpha
If that's what it comes out like then it will be okay after we houserule out about half the new ideas.
Wednesday, August 5, 2026
Lore from a certain point of view
One of the great joys of running a Vampire chronicle for people who have never played Vampire before is tossing them into a stew of contradictory conspiracies. Vampires love to present themselves as erudite and sophisticated, but they have very little evidence about their own supernatural world.
So far my group has heard...
* Three different creation myths about vampires
* Two different theoretical ways out of the curse
* About the existence of bloodlines, but not specifics
* About the existence of the Sabbat, with some (useless) history
* About werewolves and ghosts
They also heard about wizards ("they died out in the Middle Ages") shortly before meeting a mage, and about unaligned clans ("mostly weirdos who have very limited power") before running afoul of a Follower of Set/Ministry vampire.
They met a vampire who can survive sunlight at dawn
They met a mortal who can just see through Obfuscate. No idea why
They ran away from mortal hunters wearing FBI jackets, who were obviously not real agents
They have failed several gambits to get blood, and are coming to grips with the fact that they will have to do some questionable things
They discovered that animal blood is not very satisfying, then met a Kindred who feeds on animals exclusively
They heard that the Prince is Malkavian, then met her and the coterie's Malkavian immediately clocked that she is not
The Malkavian learned to aura read and has no idea how to interpret it
Everyone seems to be having a great time. It's a World of Darkness where there is lore, there is history, there are societies, but a rule is only a rule until it's broken. Supernatural things work the way they do because of magic, and symbols, and metaphors, not because of science.
Soon they'll get introduced to Gehenna, the End Times, Gehenna cults, and the mythology of the turning of the age. Probably hand-in-hand with crossing paths with actual Sabbat, an Anarch Revolt in their city, and thin-bloods looking for a place to survive.
The huge, sprawling metaplot of the World of Darkness causes some players to pursue setting mastery, to have full fundamental knowledge of the "truth" of the world, so I've made it pretty clear through events that "truth" is highly subjective and context-driven.
Everyone's got goals and agendas, but at the end of the night, it really comes down to, what will you do to survive? How are you going to make it happen? Where are you going to get blood? And who's going to pay the price for your sins?
Monday, July 27, 2026
Mage: The Ascension - Sunrise City action figures
Mage: The Ascension - Sunrise City action figures
Set 1: Arrival
Our heroes meet up for the first time in 1883.
Each comes with a hat, gloved and ungloved hands. Simon comes with an openable umbrella, doctor's bag and book, Michael with his revolvers and Bowie knife, and the ladies with an openable parasol and fan and a reticule purse.
TPO Cara: "Michael's figure gets two guns and a Bowie knife and all we get is a parasol, a fan and a purse?"
ST: "Like you couldn't kill somebody with any of those."
Sunday, July 26, 2026
Mage: The Ascension - Sunrise City
Mage: The Ascension - Sunrise City
The further adventures of a circle of mages in San Francisco
Sunset City 1 (not yet called that)
Sunset City 4Cara Lawson, Akashayana
In every generation there is a chosen one
Simon Donovan, Hermetic
May have consulted on the new season of The Librarians
Alissa Kwan, Ecstatic
All the pretty girls and all the pretty boys they get dressed up and go out dancing
Michael Lang, Verbena
Cowboy Druid
And last but definitely least:
Didi Duvall, Hollow One
Wants to be Agatha Harkness when she grows up
4A.01: Into The Portal
26/07
Our heroes (and Didi) have been enjoying relative peace and quiet - cut to Cara kicking a ghoul in the face and Simon casting out a demon - when Martin, the master of Time magic who pressed them into rewriting history to save his wife a while back, approaches them seeming tense.
Someone is planning to launch an attack on the city's Tradition Library, the base of the mages on the west coast.
When it was built.
Over a century ago.
It's been well enough concealed that he just detected it.
We go to try and stop the time warping ritual before it activates.
But it's too late.
Whiteout, hard to look at.
So Martin throws us back in time to stop it.
At least this time he tells us that's all he can do and gives us a moment to nod before he widens the portal and in we go.
Promising a soft landing.
--
Didi wakes to find herself in a nice bed. In a nice room.
With a couple of women in old-fashioned maid uniforms coming to help her get ready for the day.
II's 1883.
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| Surprise! Mage: The Ascension - Victorian Age |
Didi tries not to look too stoked about getting a wardrobe full of Victorian dresses in mourning colours.
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| Miss Didi Duvall |
Saturday, July 25, 2026
1-2-3-4-5-6-6-6
When you want the team to win but you're also wholly supportive of the sermons of Caine and smashing the corruption of the antediluvians (art by Emma Beatrez)
Monday, July 20, 2026
Anne Rice's Immortal Universe RPG
Anne Rice's Immortal Universe RPG coming soon from Renegade Game Studios
Sunday, July 12, 2026
200 posts in the new blog
And by the power of Photoshop, another present!
So you know that girl
She's new in town
But you better be careful
She'll put you down
She's an evil chick
Said she's a witch
Saturday, May 23, 2026
Vampire: The Masquerade V?
Vampire: The Masquerade 5.5 or maybe 6 on the way, depending how playtests go.
Cue the fandom panic!
J: I really liked V5, but I'm sure it'll go the way of Requiem
Sunday, May 17, 2026
The WOD MMO looks like a game I'd have loved some of
Justin Achilli on social conflict in the WOD MMO
Ha ha ha, out of nowhere this reminded me of the WoD MMO. Early prototyping had the combat system in place (of course) and an source of endless disagreement was how the game would systemically model social conflict, which always just defaulted to combat but with reskinned actions (BOO TO THAT).
At one point we were having an off-site and each little teambuilding group had to do a skit in front of the other groups. The skit with the Programming Director was a mission with a quest-giver requesting the PC, "I need you to kill OR SEDUCE 20 victims."
That version of the game eventually gave way to better iterations, but the thing that got me was the fungible nature of the quest; hey, player, go inflict yourself on 20 different interactibles, and it's not really important how.
We had some UI problems during preproduction as well. Total Wild West situation, just stick whatever feedbacks or hotbars you needed wherever; it’s all good. One of the engineers doodled up this sticky by way of comment and I still have it, 15+ years later.
Monday, May 4, 2026
Mage: The Ascension Action Figures! (not really)
Mage: The Ascension group photo led to ST making fake toys with computer... and then spending hours making the packs match and the accessories scale together.
Yes I want the whole set.
And the followup Halloween Formal fashion dolls.
Set 1, based on the photoshoot
Didi comes with different hair and higher heeled boots because I couldn't think of anything.
Didi's mischievous / evil smile fits the group photo but not the figure set, so a variant with a more neutral expression. Still adorably life-ruining but maybe 30% less obvious about it.
--
Set 2: Halloween Formal
And like many real toy lines the accessories aren't 100% episode accurate. Nobody used the weapons included - Cara had to fight wrathful spirits with a hairpin - but we did use the wraps and purses and Simon definitely looked in a book.
Friday, May 1, 2026
Sunset City photoshoot
Mage: The Ascension: Sunset City
My background-selecting hand hurts
And the Halloween formal last season. Should have thought "hey, don't have a background that matches somebody's hair"...
And for the Goth gig 4.19
Tuesday, April 28, 2026
Bloodhunt
Vampire: The Masquerade - Bloodhunt was a great looking fun game that I played on and off and never came close to winning a match. Sad that it shut down, but a free game that ran for four years is pretty impressive.
Monday, April 20, 2026
New Bremen
20/4/2000
When I was
a young geek
White Wolf dot com
took me into the city
to see Godzilla fight
Sunday, January 25, 2026
Mage: The Ascension - Sunset City 4
OH YES
Mage: The Ascension - Sunset City 4
Cara Lawson, Akashayana
She is beauty, she is grace, she will stab you in the face
Simon Donovan, Hermetic
The token like a wizard type
Alissa Kwan, Ecstatic
She can dance if she wants to, she can leave your friends behind
Michael Lang, Verbena
Into weird old magic with sticks and stuff
And last but definitely least:
Didi Duvall, Hollow One
Hell-o boys
4.01: Nightmares
2/1
It's been a quiet summer -
Simon banishing a spirit, Cara fighting a pack of ghouls, Michael investigating a spooky old mine, Alissa leading a tai chi class, Didi cheering at a gig
- but now people around the city are having strange dreams...
Saturday, November 1, 2025
Bloodlines 2
There are some NPCs I'd like to initiate combat on during some of our conversations, but I guess the story needs them alive or undead for later.
And done as of a couple days ago!
Looked great, sounded great, happy with it as a story.
Very much appreciated adjustable difficulty.
Good to have more enemies later, though could still do with more.
I see proper saves are in upcoming patch notes.
Alas, no Spooky House level.
Felt Bloodlines-y to me, so happy there.
Tuesday, October 21, 2025
Bloodlines 2
Vampire: The Masquerade - Bloodlines 2
It's real. It's happening.
I've been playing Bloodlines 2 for a couple hours now and I like the flip from starting as a nobody. I got to punch a guy across a room, wrench a padlock off a door instead of the bit where you have to pick locks, make other vampires nervous just by existing (while also being kind if I want) and the writing and options let me feel like I'm going along with quests and plots for my own reasons instead of having to. Now if I can dance without looking like Kermit the Frog...
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